- Video Games

A video game console is a dedicated electronic device designed to play video games. Here we have a list of the latest 7th generation most popular video game consoles.

  • Nintendo Revolution (2006)
  • PlayStation 3 (March 2006 release)
  • Xbox 360 (November 2005 release)
  • PlayStation Portable (2005)

    Video Game Consoles - Nintendo Revolution


    Nintendo Revolution is the codename for Nintendo's fifth video game console and the successor to the Nintendo GameCube. The system was unveiled at Nintendo's 2005 E³ press conference, and while a release date has not been confirmed, it is expected to be released sometime during 2006.

    Nintendo has been coy with the release of information regarding the Revolution, leading the media to suggest that Nintendo is not prepared to compete with Microsoft and Sony. Top executives at the company deny this and insist that they are simply protecting their ideas, designs, and intellectual property from imitation by competitors before the system can be released. Prior innovations (such as the inclusion of an analog stick as standard, wireless controller technology, and force feedback devices for controllers) have been widely disseminated following their mainstream arrival on Nintendo's machines.

    Nintendo has announced that IBM has been working with the development of the CPU, codenamed "Broadway". IBM was previously involved with the development of the processor in Nintendo's current system, GameCube. Nintendo has also announced that Canadian graphics card maker ATI Technologies is involved with the GPU, which is codenamed "Hollywood". Before the GameCube's release, ATI had bought ArtX, the company responsible for the GameCube's GPU and whose members were made of former Silicon Graphics employees involved with the Nintendo 64. Nintendo president Satoru Iwata also announced that the Revolution will be backward compatible with GameCube games and have built-in Wi-Fi for online playing, provided by Broadcom Corporation [1]. Nintendo has announced they will provide an optional PC-compatible wireless router for use by consumers that do not already have access to a wireless connection. The accessory is reportedly compatible with both the Nintendo DS and Revolution. While no ethernet port is planned, Nintendo has suggested ethernet may be possible for the system with USB via an adaptor. MoSys, whose 1T-SRAM memory technology was used in the GameCube, will again provide the same technology for Revolution.

    Nintendo has gone on record as stating that the Revolution will use standard DVD as its medium, and the Nihon Keizai Shimbun newspaper has added onto this specification by stating that the system will employ 12 cm optical discs. Nintendo later removed these claims from official press releases and hinted that they might utilize the new Blu-Ray or HD DVD technologies which Sony and Microsoft (through a planned upgrade) will employ in their next generation consoles. Nintendo would not be specific when asked about which format would be used, but confirmed around eight gigabytes of data would be the approximate capacity of a Revolution DVD. The Revolution will accept both Revolution and GameCube disks, a first for slot loading drives. It will also have the ability to play DVD movies with an "internal add-on". While all Nintendo consoles to date have expansion serial ports, none have been announced for Revolution. Other information states that Revolution will be able to hook up to a computer monitor as well as a TV. However, Nintendo has confirmed that at this point in time, they are not supporting HDTV output for the Revolution, however, 480p will be standard. [2] This may mean that the system will be unable to output HDTV at all, or it may mean that HDTV support will be at the developer's discretion.

    Nintendo also has said the console will be "sleek", approximately the thickness of three DVD cases, and stand both horizontally and vertically, considerably thinner than the Xbox 360 and Playstation 3. This new industrial design will also address remarks regarding the Gamecube and its "toyish" look which some have complained does not fit in amongst most home entertainment components.

    Final version is to be smaller than the presented E³ prototype.

    Nintendo Revolution Known Specifications
    CPU IBM PowerPC CPU "Broadway"

    ATI GPU "Hollywood"
    Memory 1T-SRAM by MoSys

    512 MB built-in flash memory
    Ports & Peripherals Two USB 2.0 ports.

    No proprietary serial ports announced.

    Wireless controllers.

    A single proprietary output for video and audio.
    A dongle enabling DVD playback.

    4 Gamecube controller ports and 2 Gamecube memory card ports (for compatibility).

    Optional USB PC-compatible 802.11b wireless router.
    Media The first slot loading optical disc drive capable of handling both 12 cm and 8 cm proprietary optical discs (again, for GameCube compatibility).

    2 front loading SD memory card slots.
    Networking Wi-Fi by the Broadcom Corporation: Built-in 802.11b & 802.11g support.

    No Ethernet port.
    Max Shooter XBOX & PS2 Keyboard & Mouse Adapter Review
    by Jeromy

    The third and latest XBOX/PS2 keyboard & mouse adapter to hit the market is the Max Shooter. Before this adapter was released there was a good chance that the guy destroying you in Halo 2 was using a regular XBOX controller and not one of the previously released keyboard & mouse adapters. Enter Max Shooter stage right. Now you should be afraid, very afraid, as the Max Shooter basically turns the console FPS into a PC FPS with all the accuracy that that entails. After spending a good few days playing Halo 2, Socom II, and Unreal Championship 2 there is little doubt that FPS games were mostly made to be played with a mouse and keyboard.

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